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The Lord of the Rings

The Fellowship of the Ring:
In the sleepy and idyllic area, a young Hobbit get an assignment: guarding the One Ring and take the journey to its destruction in the Cracks of Doom . Accompanied by wizards,
men, elves and dwarves, cross Middle-earth and delves into the dark shadows of the country, ready to regain its creation to establish the ultimate dominion of evil.

The Two Towers:

The Company has been dissolved and its members went their separate ways. Frodo and Sam continue their journey alone along the great river Anduin, pursued by a mysterious shadow lord strange that it aspires to the possession of the Ring. As the Hobbits must face the horror and take serious decisions at the gates of Dark Country, men, elves and dwarves are preparing for the final battle with the forces of evil Lord
The Return of the King:
Armies the Dark Lord are increasingly spreading its evil shadow over Middle Earth. Men, elves and dwarves join forces against Suaron and huestedes. Unaware of these preparations, Frodo and Sam more and more internal in the country of Mordor in their heroic journey to destroy the Ring of Power in the Crack Destination.
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JRR Tolkien gave the world the first glimpse of Middle Earth in 1937, when The Hobbit became the
Harry Potter these days. But the trilogy The Lord of the Rings, published at least two decades later, there was a children's book.
Beyond its high, mythic style, the heroes of The Hobbit, they move to a more long, dark middle earth. The evil lord, Sauron, join his army of orcs and ghostly beings in the Land of Mordor, as the hobbit Frodo joins a small community in the hope of destroying the magic ring of power he has in his possession. Sauron desperately wants the Ring, which will give the domain of Middle-earth, Frodo must secretly penetrate into the land of Mordor to throw the ring into the fire in which it was forged.


When he left the last volume of the trilogy in 1955, the poet WH Auden called Tolkien's work "a masterpiece" comparable with Paradise Lost, Milton, but the famous American critic Edmund Wilson described it as "juvenile trash." Although the critical side is beginning to change, scholars continue discrediting the book as puerile and reactionary. "The hostility is still there," says Tom Shippey, an Oxford professor who recently published an article titled "JRR Tolkien: Author of the Century." "There are many self-called experts in literature who feel it is their right to select which should be read. It's annoying for them to find that readers do not do what they say."

One thing most critics do not understand is that The Lord of the Rings is more than a story. It is a portal to Tolkien's Middle Earth, the most accomplished imaginary kingdom in the history of fantasy. For millions of contemporary readers, Middle Earth meets the Eden role once held for the common man, or Dante's Hell was for the literary elite. This has become a collective map of a universal morality, a fabulous landscape that in its depth and detail, fleet beyond the fields we know. Many fans will agree with Margaret Howes, a veteran of Tolkien 73 years old, who said: "Reading The Lord of the Rings is like looking into another world, the real world."

Tolkien explained his method in an essay written in 1937, called "On Fairy Stories." He wrote that a creator of fantasy "makes a secondary world in which the mind can enter. Inside it, what the author tells is true: it is consistent with the rules of that world. You, then, you think while you're inside. "Tolkien called" secondary world ", while today we call virtual reality. Tolkien side knew that the worlds were the product of consistent detail and clever technique, which he called" Elvish Art, "capable of suspending the disbelief of both the designer and the viewer.

If Middle Earth is a huge simulation, then the code that follows it are the languages \u200b\u200binvented by Tolkien, especially Quenya and Sindarin, spoken by elves and which provide the names of most places.
Tolkien was a philologist and expert on Anglo-Saxon languages \u200b\u200band Northern Europe, which, he invented languages \u200b\u200bare exceptionally realistic and consistent roots.

Tolkien wanted people to tuck into the story and make it yours. To this end, Tolkien Middle-earth nurtured an extensive topography, rich ecological culture of elves, humans, dwarves, orcs and hobbits, and a huge back story published after his death, called The Silmarillion. He worked countless hours in the family trees, maps, and appendices that follow Return of the King. To lay out his story, Tolkien also tables used to carry the sequence of days a week, distance traveled, and even the phases of the moon.

By 1956, Tolkien readers complained demanding geographic, Elvish grammar, and many more maps. Musicians wanted melodies, botanists wanted technical description of the flora, historians wanted details on the political structure of Gondor. Readers will put names to their pets, children or houses in honor of the characters in the play, while other artifacts sent him to Tolkien's Middle Earth, such as paintings, gloves, sculptures, photos of costumes, food, snuff , desserts, etc..

The genie was out of the bottle. Bigotry towards Tolkien exploded in the 60's, when signs saying "Frodo lives", "Gandalf President", they were on the campuses of universities, and the nascent Society Tolkeniana mushrooms and cider served in the "hobbit picnics "what we did in the West Coast of the United States. The hippies in particular aadoraron the mysticism of the elves, not to mention their clothes. But The Lord of the Rings also influenced technologists. By the mid-70's, had created the different sources of Tolkien's Tengwar alphabet in the artificial intelligence lab at Stanford.

The success of the book lies in the type literature, it is fantasy and science fiction at the same time. Just as the work of Tolkien, these genera are deeply concerned with constructions of worlds, not just extrapolating existing possibilities, but to develop credible, trapping, and consistent worlds that absorb the reader. These genres were popular among the hippies, druggies and computer nerds in part because these people wanted, in different ways, reprogram reality. Today, with ever-growing engine of computer games, special effects and virtual reality online, it seems that one of the most important functions of science fiction and fantasy novels, such as Dune, is to prepare for the upcoming virtual culture. This makes Middle-earth mother earth.

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